![]() That’s a funamental and honestly baffling lack of functionality in Divine Strike. Second, Blessed Strikes applies on Opportunity Attacks. You’re basically giving up on using a weapon and getting 1d8 damage on top of what you were already going to deal to single targets. The bonus only applies to a single target, so Potent Spellcasting still wins with multi-target spells like Word of Radiance, but Sacred Flame with an extra d8 damage is still better than you could possibly do with a non-magic weapon. This allows you to totally abandon the idea of using weapons if you choose to do so while still playing a subclass expected to use weapons. 1d8 will average to 4.5 which isn’t quite as good as Potent Spellcasting, but it’s close. Yes, the damage bonus is lower than Divine Strike, but it has several qualities which make it worthwhile:įirst and most obvious, the bonus works on cantrips. If your group uses Optional Class Features, strongly consider using the Blessed Strikes class feature to replace Divine Strike. Cleric Cantrips Mace Longsword Greatsword Sacred Flame Toll the Dead Word of Radiance Level Dam. Sample Cleric Damage Options: Weapons and Divine Strike vs. Note that the numerical bonus assumes that you’re enhancing Strength as quickly as possible (or using Shillelagh or something), which is generally a terrible idea and puts Divine Strike even further behind Potent Spellcasting in terms of effectiveness because you’re now sacrificing your class’s primary function (spellcasting) to prop up what is essentially filler to be used in between leveled spells. The table below was originally a product of my article on Writing Homebrew Character Options, but the data is very helpful for choosing a cleric subclass so I’ve included it here for reference. There is a brief period from levels 14 through 16 where Divine Strike puts weapons attacks ahead unmodified cantrips, but it’s by 3 or 4 damage with a one-handed weapon which is still a smaller gap than what Potent Spellcasting provides. Other clerics get Potent Spellcasting, which puts them 5 damage ahead of unmodified cantrips, and therefore 5 damage head of whatever a cleric with Divine Strike could do with a weapon. However, being roughly comparable to un modified cantrips is hardly an incentive to use weapons. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable to unmodified cantrips for clerics expected to use weapons in combat. At 5th level and beyond, your domain will determine which options are effective. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. Weapon attacks and cantrips are both viable options for the clerics offensively. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential. ![]() ![]() ![]()
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